
Overall, I found The Bards Tale IV: Barrows Deep to be a much more polished experience than I was expecting. It’s not new, but it is tried and trusted and it works well here there is enough variety and need for tactical awareness to keep it interesting. There is nothing new on how the combat works anyone that has played a turn-based combat game before will feel quite at home with the combat in Bards Tale you can even charge your enemies and take them by surprise with a “first strike,†like many other games in the genre. The combat arena is a 4×4 grid, with each side taking up a 2×4 part of that grid to do battle in. I preferred to set up one of the fighters as a tank, to guard my squishy back-row. Your combat party is made up of melee and magic fighters, with the choice of setup left to you. New levels are earned when you cap experience from combat engagements these reward skill points which can be spent on offensive or defensive skills, and armour talents for each party members’ skill trees. Enemies have markers on them which show their difficulty level, so it’s best to avoid those that are way above your level and find an alternate route on some occasions. Following map markers, you are guided to each stage of a quest, picking up new team members and side quests, as well as solving small puzzles and unlocking shortcuts along the journey with your magical songs. Once we leave the relative safety of the guild hall, you are on course to begin your quest.

NPCs and the characters you interact with are well animated and all fully voiced with exemplary voice acting, although if you’re not a fan of the Scottish accent, then you’re in trouble. The town of Skara Brae looked awesome, and it only got better when we started adventuring underground in the collapsed town. The game world and environment were an unexpected level of quality I was truly impressed with the graphical fidelity of the rendered surroundings. The four combat classes are Bard, Rogue, Practitioner (Mage), and Fighter. Each of these seven races can be one of the four class archetypes, with the familiar choice of certain traits depending on race. There are four different human factions: Bead, Einarr, Fichti, and Outlander with Dwarfs, Elf, and, Trow as the other racial choices. It’s at this point that you can choose to keep the already created character of “Melody,†or create and configure your own hero, I, of course, went for the latter, so that I could look at the classes and races on offer. Now that’s done it’s off to the confines of the Adventurer’s Guild, to discuss why you are the hero that Rabbie has been dreaming about.

#The bards tale iv gameplay how to
Rabbie, the leader of the Adventurer’s Guild, beckons you over for a wee chat it’s time for a little history and the first very user-friendly tutorial on how to add new members to your party. Welcome to Skara Brae, a coastal village where all the locals have a Scottish accent and wear tartan. The hangman praises Henrod as the poor victims dangle by their necks could this be the villain of our tale? But this event starts to give us an early idea of who the big bad might be. It’s a grim start, with our first view of the world has us witnessing a hanging.

Starting the game proper, you are given some background about dark beings invading the world through a rift and how humans are corrupted by them it takes the combined might of humans and the old races, Elves, Dwarfs, and Trow, to force the evildoers back into their prison. The music is fantastic and has a very Gaelic vibe, with lots of harps and drums, and choral versus that immediately let the imagination wander back to simpler times. Originally a dungeon crawler, what has Bards Tale IV got in store for us?įrom the offset you can tell that this game has been designed with a lot of thought and enthusiasm for the immersion it wants to give its players  when you start the game, the music gently plays and small animated scenes show a bard retelling his tales to a small audience gathered around a warm hearth, mesmerised by the stories. I’m afraid I’ve never played any of the previous incarnations, although I do remember it being advertised for the Commodore Amiga in the early 90s.

It’s been a while since I’ve played a deep fantasy RPG featuring turn-based combat, so it’s with a fair bit of excitement that I delve into the world of the Bards Tale, to hopefully lose myself in its magic and mystery. TL DR: Turn-based RPG set in the Bards Tale Universe.įamily Focus?: Click here for more information
